Controller Stick Input "Snaps"
So I've been trying to get smooth control from a 360 controllers right thumb for a top down twin stick shooter, but the returned result seems to keep ever so slightly snapping to 1 and 0.
I've set the dead zone to 0 and even tried retrieving GetAxisRaw, but regardless of what I do there seems to keep being this slight snap.
I'm pretty sure that it's not due to how i process the input, given that i can clearly see the snap even when doing a simple ( Debug.Log(Input.GetAxis("AimX") + ":" + Input.GetAxis("AimY")); )
Anyone has any idea on how to smooth the input from the controller?
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