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Question by PandSkin0141 · Sep 10, 2017 at 01:25 PM · texturespriteimagewwwpath

Need help with an image path script

So im using this script to set an image from my pc to a UI.Image and i have multiple such Images on the canvas so basically im trying to set multiple images to a texture from my PC but when i try to do so the first image is set perfectly but when i try to set the second one the first one also changes to the second image i wanted to use. I want all pictures to be set separately and not copy the next one. Here is the script:
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using UnityEngine.UI;

 public class image_handler : MonoBehaviour {
 
     public string path;
     public Texture2D tex;
     public Sprite spriteSet;
     public GameObject objectToSetSprite;
     public GameObject addButton;
     public GameObject removeButton;
     private bool picSet;
 
     private void ChoosePic () 
     {
         path = UnityEditor.EditorUtility.OpenFilePanel ("Bild wählen.", "", "png");
         if (path.Length != 0 && picSet == false)
         { 
             WWW www = new WWW ("file:///" + path);
             www.LoadImageIntoTexture (tex);
             spriteSet = Sprite.Create (tex,new Rect (0, 0, tex.width, tex.height),new Vector2 (0.5F, 0.5F));
             objectToSetSprite.GetComponent<Image> ().enabled = true;
             objectToSetSprite.GetComponent<Image> ().overrideSprite = spriteSet;
             tex = null;
             path = null;
         }
         addButton.SetActive (false);
         removeButton.SetActive (true);
         picSet = true;
     }
 
     public void RemovePic ()
     {
         objectToSetSprite.GetComponent<Image> ().enabled = false;
         addButton.SetActive (true);
         removeButton.SetActive (false);
         picSet = false;
     }
 
 }
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