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Question by ThadeuMelo · Nov 16, 2016 at 03:48 AM · c#gameobjectrandom

Randonly Losing reference to GameObject from prefab

This seems like a weird situation.

My respawn code are working fine for large numbers of entities, but after a wily if the player start eating some of the food the reference to my prefab becames null and I cant instantciate it any more.

 using UnityEngine;
 using System.Collections;
 using UnityEditor;
 
 public class FoodRespawn : MonoBehaviour
 {
     public GameObject Player;
     public string AssetName;
     public float spawnRadius = 100; //Distance from de center, usualy the player
     public float spawnTime = 3f;
     public int maxSpawn = 3;
     public int Spawn_count = 0;
 
 
 
     private SpriteRenderer spriteRenderer;
     private GameObject SpawnType;
     void Awake()
     {
         string assetPath = "Assets/Prefabs/" + AssetName + ".prefab";
         SpawnType = GameObject.Instantiate(AssetDatabase.LoadAssetAtPath(assetPath, typeof(GameObject))) as GameObject;
         spriteRenderer = GetComponent<SpriteRenderer>();
         InvokeRepeating("Spawn", spawnTime, spawnTime);
     }
     void Start()
     {
         if (SpawnType == null)
         {
             print("Spawn Type NULL");
         }
         //Update is called every frame
     }
     void Update()
     {
 
     }
 
     void Spawn()
     {
 
         if (maxSpawn >= Spawn_count)
         {
             //int spawnPointIndex = Random.Range(0, spawnPoints.Length);
             Vector3 randomPosition = Random.insideUnitSphere * spawnRadius + Player.transform.position;
             randomPosition.z = 0;
             this.transform.position = randomPosition;
 
             if (SpawnType != null)
             {
                 Instantiate(SpawnType, randomPosition,
                             Player.transform.rotation);
                 Spawn_count++;
             }
             else
             {
                 print("Spawn Type NULL");
             }
 
         }
     }
 
 }
 

I couldn´t find an exactly patter only that then the player eats too many too fast (but this dont happens if there are many - more than 1000)

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avatar image Filhanteraren · Nov 16, 2016 at 04:07 AM 0
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What does the "Player Eating" script look like?

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Answer by ThadeuMelo · Nov 16, 2016 at 04:11 AM

When the food item colides with the player it decrements the public player count from foodRespawn and destroys itself.

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