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Question by ikoPiko · Dec 29, 2015 at 11:07 AM · slidersphereslicing

Creating a slider from a sphere

Hi all, I've been trying for days to create a sphere that will act like a slider, meaning I can set a number that will affect the percent of the sphere that is visible.

I'm attaching two pictures to demonstrate how the sphere should look like for input -+10%: 10%

and -+70%: 70%

Any Help will be very much appreciated!

10.jpg (6.2 kB)
70.jpg (5.1 kB)
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avatar image saschandroid · Dec 29, 2015 at 11:32 AM 2
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Unless you need a single sphere (-part) mesh, I would use for example the 10% mesh as prefab and instantiate a new (rotated) one for every 10% (so 7 meshs for 70% :) ).

avatar image ikoPiko saschandroid · Dec 29, 2015 at 11:47 AM 0
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I'll need to use it from 0% to 100% and support each percent so for 100% ill need to use 100 meshs \=

avatar image saschandroid ikoPiko · Dec 29, 2015 at 12:15 PM 0
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Oh. I didn't try it, but perhaps you can create one small mesh (1%), duplicate this and combine the resulting meshs like in doc

avatar image Owen-Reynolds · Dec 29, 2015 at 04:21 PM 0
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Will it be changing frequently? Is performance going to be a problem?

As mentioned, a hundred 1% meshes would probably work fine. Just side-by-side. $$anonymous$$aybe try it as a quick test. A faster way might be to have a 10% and 1% mesh. Or add 5% and 50% meshes. Could get it to where every number is only a handful of objects combined.

Do you know the $$anonymous$$esh class? (you didn't say what you've been trying for days.) You could build the mesh yourself (out of a series of half-circle hoops.) That would probably run faster if it stays the same size (and rolls around or something?)

avatar image LMan · Dec 29, 2015 at 06:40 PM 0
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I think you could do it with [procedural meshes][1] [1]: http://wiki.unity3d.com/index.php/ProceduralPrimitives

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