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Question by DevMerlin · Mar 30, 2014 at 03:45 PM · transformmaterialcolorrenderer

When changing the color of an instantiated object, I keep getting an error - how do I fix this?

I have a couple of pawns I am instantiating and trying to change the color of so that they are more distinct from each other. However, when I try to actually change their color with Renderer.Material.Color = Color.Red, or another equivalent, I keep getting an error from the console:

NullReferenceException: Object reference not set to an instance of an object;

 Transform pawnTwo = gridArray [(gridY - 1), (gridX - 1) / 2] as Transform;
 
 pawnPositionTwo = new Vector3(pawnTwo.position.x, pawnTwo.position.y + 10f, pawnTwo.position.z);
 
 Transform pawnObjectTwo = Instantiate(Pawn, pawnPositionTwo, pawnRotation) as Transform;
 
 pawnObjectTwo.gameObject.renderer.material.color = Color.red;

It's almost like there is a timing error, I'm not sure what else is going on. Note that the code is experimental, it'll be refined later.

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