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This question was closed Aug 29, 2015 at 07:40 PM by getyour411 for the following reason:

Problem is not reproducible or outdated

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Question by StormGaming · Mar 11, 2015 at 09:34 AM · unity5beginnertexturestrees

Unity 5: Issues with tree textures

Hi!

I have made replaced the textures of one of the trees in Unity 5 with my own, and the tree looks and works absolutely normal when I drag it into the scene as a Gameobject.

However, when adding the trees onto the terrain (Terrain -> Add Tree -> Mass Place Trees), I experience problems with the textures.

Depending on which variation of the tree I use, either the textures blend (so that the whole tree is a strange green colour), or the textures darken dramatically when the camera is about 10m away from the tree.

Unity 5 does tell me that I need to use the 'Natural/Soft Occlusion'shader, but I can't even find it.

http://imgur.com/hzOzCe9&KnJm9zR&xVbjt9v (see Image 1 for working GameObject, Image 2 for the colours blending, and Image 3 for the distant tree texture darkening)

How do I fix this problem?

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avatar image StormGaming · Mar 16, 2015 at 01:36 AM 0
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Just letting anybody viewing this question that using the Toon shader made the trees look and function normally, however, the standalone build of my game keeps crashing, and I believe this is why.

avatar image getyour411 · Aug 29, 2015 at 07:40 PM 0
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The shader is under Nature.

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