iOS SocialPlatforms - IPv6 Support
Our App get rejected because of "We discovered one or more bugs in your app when reviewed on iPad running iOS 10.3.3 on Wi-Fi connected to an IPv6 network.".
The step where the app stucks with an IPv6 only connection is when we call the Social Platforms API of Unity.
Social.localUser.Authenticate ((bool success) => {
// Do Login Stuff
});
Did anyone made the same experience and knows what we need to change to make this IPv6 compatible ? We are using Unity 5.6.3f1.
did you solve this issue? I'm using the latest build (5.6.3p2) and experiencing this too
Answer by marbotic · Nov 06, 2017 at 01:32 PM
Hello :)
@BitBurst-Gmbh Did you find any solution ? I got this exact same issue on all my project. I'm using Unity 2017.2.0f3
Best regards,
Your answer
Follow this Question
Related Questions
iOS Networking 1 Answer
How can i Implement iOS GameCenter leaderboards in my game? 1 Answer
Local Mobile Multiplayer 0 Answers