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Question by Swad · Dec 28, 2015 at 10:26 PM · translate

How to translate GameObject dependng of screen width ?

Hi, I am beginer in Unity and i don't know why my script don't work ? My GameObject is UI image :

 using UnityEngine;
 using System.Collections;
 
 public class Translate : MonoBehaviour {
 
     public float vecteur;
 
     public float movespeed;
     void Start()
     {
         vecteur = Screen.width * 1 / 3;
     }
     
     // Update is called once per frame
     void Update () {
 
         //Right
         if (Input.GetKeyDown("d"))
         {
             transform.Translate(new Vector3(vecteur, 0, 0) * movespeed * Time.deltaTime);
         }
 
         //Left
         if (Input.GetKeyDown("q"))
         {
             transform.Translate(new Vector3(-vecteur, 0, 0) * movespeed * Time.deltaTime);
         }
     }
 }

When I press ''d'' the GameObject go anywhere on the x axe. Help me, please, thanks !

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avatar image jmonasterio · Dec 29, 2015 at 09:30 PM 0
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When I press ''d'' the GameObject go anywhere on the x axe. Help me, please, thanks !

Do you mean the GameObject doesn't move on the x axis?

Start by logging some variables to see what is going on. Before line 20, add:

    print( "vecteur: " + vecteur);
    print( "movespeed: " + movespeed);
    print( "x: " + transform.x);

That should give you a clue.

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