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This question was closed Mar 18, 2016 at 04:57 AM by lennotoecom for the following reason:

wrong neighbors List creation, fail at the OnTriggerEnter2D function

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Question by lennotoecom · Mar 18, 2016 at 12:44 PM · c#listgameobjectsforeach

c# foreach does not work

Hello,

please help me, I'm desperate and cannot find the solution.

Below is the code that does not work:

 List<sq> aList = new List<sq> ();
 compileList(sqA, ref aList);
 
 public void compileList(sq e, ref List<sq> iList){
     foreach(sq s in e.neighbors){
         compileList(s, ref iList);
     }
 }

sq class contains

 public class sq : MonoBehaviour {
     public List<sq> neighbors = new List<sq> ();
     ...
 }

but the foreach loop is not even called to every recursive neighbor : (
Neighbors are constructed like this:
sqA - sqB - sqC - sqD - sqE
where, for example sqB has neighbors sqA and sqC,
and sqA has a single neighbor sqB.


Any help much appreciated.

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