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Question by $$anonymous$$ · Dec 28, 2015 at 02:11 AM · instantiatelistnullreferenceexceptionreference

Store Instantiated Object script reference

I'm instantiating an enemy object and then want to get it's script reference and store it in a list, but I keep getting NullReferenceException: Object reference not set to an instance of an object Though it successfully gets the component, as the test function runs correctly.

 private List<Unit> enemyTeam;    
 
 Vector3 enemyPosition = new Vector3(5 + x, 1 - 1.2f*i, 0f);
 GameObject enemy = enemies[Random.Range (0, enemies.Length)];
 GameObject enemyInstance = Instantiate(enemy, enemyPosition, Quaternion.identity) as GameObject;
 Unit enemyUnit = enemyInstance.GetComponent<Unit> ();
 enemyUnit.test ();
 enemyTeam.Add (enemyUnit);

The error is produced by the last line. What I'm doing wrong? Sorry if this is a stupid mitake, I'm very new to Unity, I would also love to find a mentor :)

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avatar image $$anonymous$$ · Dec 28, 2015 at 12:04 PM 0
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It seems the error was caused because the enemyTeam List was private. How could it be so?

avatar image allenallenallen $$anonymous$$ · Dec 28, 2015 at 12:04 PM 0
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Use comments and not answers when you don't have an answer!!! Converted to comment.

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Answer by OncaLupe · Dec 29, 2015 at 02:16 AM

The error is because your list is not yet initialized.

Initialize during creation:

 private List<Unit> enemyTeam = new List<Unit>();

Or during run time:

 enemyTeam = new List<Unit>();

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