- Home /
Inverse depth masking
Hi!
I'm trying to inverse depth masking, and have no idea on that. So, what I want to do is I have a arc of stone. I set the inside of it as depth mask, and put a plane behind it. I can achieve that the inner part would be masked:
But what I want to achieve is that the orangish part should be clipped.
Here is my scene how it looks (the currently selected object is the mask)
Comment
Your answer
Follow this Question
Related Questions
Game view goes crazy (clear flags)? 1 Answer
2D sprites in a 3D environment - undistorted without clipping 0 Answers
RectMask2D clips Text component incorrectly - Minimal Working Example linked 1 Answer
Cut out shader with geometry depth and alpha 0 Answers
Culling Mask with Depth Occlusion 1 Answer