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Question by st0nx · Mar 13, 2014 at 06:32 PM · editorbuttonsceneplay

How can I intercept "Play scene" event at code?

I intercepted event Edit\\Play

 [MenuItem("Edit/Play", true,1)]
 static void func(){
 }

Maybe there is a way to intercept the same pressing Play?alt text

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Answer by Jamora · Mar 13, 2014 at 06:40 PM

You can intercept the press of the Play button. You just need to subscribe to EditorApplication.playmodeStateChanged.

So something like this:

 [MenuItem("Edit/Play", true,1)]
 static void func(){
     EditorApplication.playmodeStateChanged += StateChange;
 }
 
 static void StateChange(){
     Debug.Log("State Changed");
 }



This event will be called both on starting and stopping playmode. If you need to perform actions on only a certain mode, you will need either EditorApplication.isPlayingOrWillChangePlaymode or EditorApplication.isPlaying

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avatar image st0nx · Mar 14, 2014 at 07:40 AM 0
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Did so:

 [InitializeOnLoad]
 class Tester : object{
     static Tester(){
         EditorApplication.playmodeStateChanged += PlayStateChanged;
     }
 
     static void PlayStateChanged(){
         Debug.Log ("playmodeStateChanged");
     }
 }

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