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Question by SavageX370 · Nov 21, 2018 at 06:30 AM · scripting problemrandom.rangeintegerpublic variable

How can I make the Random.Range in this spawning script a PUBLIC adjustable variable? The (0, 35) code limit gives errors when I need the prefab list to fluctuate. An example code would help. Thanks!

 using System.Collections;
 using UnityEngine;
 
 public class PaintingSpawner : MonoBehaviour
 {
     public GameObject[] prefabs;
     public Transform[] spawnLocations;
     public float YAxisAngle;
     int randPrefab;
     private float nextSpawnTime;
     public float spawnDelay = 10;
 
     void Start()
     {
         SpawnPainting();
     }
 
     private void Update()
     {
         if(ShouldSpawn())
         {
             SpawnPainting();
         }
     }
 
     public void SpawnPainting()
     {
         nextSpawnTime = Time.time + spawnDelay;
         randPrefab = Random.Range(0, 35);
         Instantiate(prefabs[randPrefab], spawnLocations[0].transform.position, Quaternion.Euler(-90, YAxisAngle, 0));
     }
 
     private bool ShouldSpawn()
     {
         return Time.time > nextSpawnTime;
     }
 }
 
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Answer by dan_wipf · Nov 21, 2018 at 07:09 AM

you could do this:

 randPrefab = Random.Range(0,prefabs.Length);
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avatar image SavageX370 · Nov 21, 2018 at 08:17 PM 0
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Thank you so much!!!!! This worked perfectly - really appreciate this answer and the SUPER helpful unity community..

avatar image dan_wipf SavageX370 · Nov 21, 2018 at 08:55 PM 0
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you’re very welcome :-)

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