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Question by finalsin · Dec 25, 2015 at 11:21 PM · scripting problem

NullReferenceException using GetComponent<>()

I don't quite understand why i keep receiving a NullReferenceException when using the code in script "ClickableObject"

 using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.EventSystems;
  
 public class ClickableObject : MonoBehaviour, IPointerClickHandler
 {
     _GameControler gc;
 
     void start()
     {
         gc = GetComponent<_GameControler>();
     }
 
     public void OnPointerClick(PointerEventData eventData)
     {
         if (eventData.button == PointerEventData.InputButton.Left)
         {
            Transform currentChild = eventData.selectedObject.transform.GetChild(0);
            gc.ChangeButtonText(int.Parse(currentChild.name));
         }
     }
 }

To access the function in script "_GameControler"

 public void ChangeButtonText(int index)
     {
         Debug.Log(index);
     }


Both Scripts are attached to an empty GameObject in the editor

alt text

and running the script and activating the trigger for OnPointerClick returns this error

alt text

Can anyone tell me how I'm being dumb?

capture2.png (111.3 kB)
capture3.png (32.2 kB)
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Answer by Wolv15 · Dec 26, 2015 at 11:00 AM

void Start() not void start() ;)

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avatar image finalsin · Dec 28, 2015 at 08:06 PM 0
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Sadly that wasn't the only problem, thanks for helping tho!

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