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Question by Razputin · Dec 25, 2015 at 08:46 PM · animationmodellooplegacy

Glitchy Animation

https://www.youtube.com/watch?v=eQlDGHd6HMw&feature=youtu.be

My animations sort of pull the models back a bit when they go to loop. Does anyone know what's causing this?

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avatar image Zoelovezle · Dec 25, 2015 at 09:50 PM 0
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The cause is your actual animation. The animation not only animates the leg movement but it have been animated to move ahead within the animation. Basically we loop only leg movement and then we add force in unity so that it makes a illusion as if player is walking on platform.

avatar image Razputin Zoelovezle · Dec 25, 2015 at 09:55 PM 0
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It's the Raw $$anonymous$$ocap animations for reference.

avatar image Razputin · Dec 26, 2015 at 03:01 AM 0
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Is there a way to remove the actual force from the raw mocap data or should I just find a different animation.

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Answer by Kali2048 · Dec 26, 2015 at 03:50 AM

The character should not move in your 3d software editor. In 3DSMax you can set your biped to "in place" mode before exporting, there should be something similar in any 3d package. Another solution is to simply delete the root keys that move your character forward, the character should stay at the center of your scene through the animation.

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avatar image Razputin · Dec 27, 2015 at 05:56 AM 0
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The animations are legacy so I can't delete the root keys (That I know of.)

avatar image Razputin · Dec 27, 2015 at 06:59 PM 0
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I opened the raw mocap animations in $$anonymous$$aya and removed the root movements.

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Answer by Firedan1176 · Dec 25, 2015 at 10:11 PM

If your animation is raw mocap data, you should:

  1. Disable any scripts that will change the player's position manually (On AI or NavMeshAgents, set the move speed to 0).

  2. Toggle the "Apply Root Motion" on the Animator Controller of your player.

This should apply the root animation motion directly to the transform of those players, so they should walk correctly.

[Let me know if this fixes the problem. And if it does, please accept it as an answer. Thank you!]

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avatar image Razputin · Dec 25, 2015 at 10:22 PM 0
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Sorry I'm not using an animator. Any other possible solution?

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Answer by Pflobus · Dec 27, 2015 at 06:36 AM

Have you considered Mecanim?

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avatar image Razputin · Dec 27, 2015 at 06:53 PM 0
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I'd have to rewrite my scripts.

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