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Question by trriley · Nov 06, 2011 at 02:45 AM · sceneview

Rotation for ios

So her is my situation. I an using unity on ios. I have script that will when tapped, add forward force to an object. but i want to be able to rotate the camera around the scene for different views. Forward is no longer a constaint.
Question is? Is forward or y dictated by the world space or is it y of the camera?

Think of a checker gaem where you watn to look at it frontwards or backwards or side ways. Any sugestions? Thanks

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avatar image syclamoth · Nov 06, 2011 at 12:06 PM 0
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'Forward' is always relative to something, be it the world or an object. I'm afraid I don't really understand your question- no there is absolutely no reason why you can't just define 'forward' to be whatever you want it to be. You can even implement exotic coordinate systems, and even exotic geometries- I'm currently trying to work out a $$anonymous$$lein bottle world!

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