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Question by acarterczyz · Dec 24, 2015 at 04:26 PM · audiocliprandom.rangemusic

[Partially Solved] Play Random Song

Hi All,

I'm trying to play a random song and can't seem to get it to work. Unity isn't recognizing "Random". I have four songs called "game_music.mp3", "game_music2.mp3", "game_music3.mp3", "game_music4.mp3" located in my Audio folder.

Here is my current code, which plays just "game_music.mp3" (which is Element 1 in my MusicBase script). I'm looking to randomly play either Element 1, 2, 3, or 4 each time this code is ran.

 private GameState GameStatus;
     public bool itemsHided;
     public int moveID;
     public int lastRandColor;
     public bool onlyFalling;
     public bool levelLoaded;
     public Hashtable countedSquares;
     public Sprite doubleBlock;
     public bool FacebookDisable;
 
     public GameState gameStatus {
         get { return GameStatus; }
         set {
             GameStatus = value; 
             if (value == GameState.PrepareGame) {
                 MusicBase.Instance.GetComponent<AudioSource> ().Stop ();
                 MusicBase.Instance.GetComponent<AudioSource> ().loop = true;
                 MusicBase.Instance.GetComponent<AudioSource> ().clip = MusicBase.Instance.music [1];
                 MusicBase.Instance.GetComponent<AudioSource> ().Play ();
                 PrepareGame ();


Any help would be EXTREMELY appreciated!

Thanks!

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Answer by acarterczyz · Dec 24, 2015 at 04:40 PM

I have a temporary fix. This seems to be working now.

 private GameState GameStatus;
     public bool itemsHided;
     public int moveID;
     public int lastRandColor;
     public bool onlyFalling;
     public bool levelLoaded;
     public Hashtable countedSquares;
     public Sprite doubleBlock;
     public bool FacebookDisable;
     int GamePlaySelection = 0;
 
     public GameState gameStatus {
         get { return GameStatus; }
         set {
             GameStatus = value; 
 
             if (value == GameState.PrepareGame) {
                 GamePlaySelection = UnityEngine.Random.Range (1,4);
                 MusicBase.Instance.GetComponent<AudioSource> ().Stop ();
                 MusicBase.Instance.GetComponent<AudioSource> ().loop = true;
                 if(GamePlaySelection == 1)
                     MusicBase.Instance.GetComponent<AudioSource> ().clip = MusicBase.Instance.music [1];
                 if(GamePlaySelection == 2)
                     MusicBase.Instance.GetComponent<AudioSource> ().clip = MusicBase.Instance.music [2];
                 if(GamePlaySelection == 3)
                     MusicBase.Instance.GetComponent<AudioSource> ().clip = MusicBase.Instance.music [3];
                 if(GamePlaySelection == 4)
                     MusicBase.Instance.GetComponent<AudioSource> ().clip = MusicBase.Instance.music [4];
 
                 MusicBase.Instance.GetComponent<AudioSource> ().Play ();
                 PrepareGame ();
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