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Question by Futurerobot · Jun 22, 2010 at 06:27 PM · prefabimporthierarchybone

Adding extra bones to an already imported and prefab'ed character.

Hey guys!

I'm having problems figuring out how the dependencies between resources and prefabs work, but more specifically I have a problem with adding bones to my skeleton.

I've exported a character "dude", and a couple of animations called "dude@walk" etc. Then dragged the dude resource into the scene and set up the animations and made him a prefab.

Problem is when I realized I needed a new bone in the skeleton. I added the bone to all the dude@walk files and the dude-file it self and reimported all, but it's not appearing in the hierarchy view.

Really appreciate some tips, thanks!

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Answer by e-bonneville · Jun 22, 2010 at 07:58 PM

That's because you have the non-updated model in the hierarchy. You probably broke the prefab connection by changing a value in the Inspector or some other small change you made to the model in the scene. To fix this, simply drag a new prefab of your dude from the file manager into your scene. The new model should have the extra bone.

Hope this helps!

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avatar image Pix10 · Jan 19, 2013 at 12:28 PM 0
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Can anyone confirm this solution still works? I've tried in both Unity 3.5 and 4.0 and added bones to a character will not update in a Prefab or even a raw asset instance (an FBX dragged straight to Hierarchy).

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