Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Farwall · Dec 24, 2015 at 09:01 AM · vrunity 4.6crosshair

Crosshair Progress Circle in VR Based Application

Hi, I am trying to make a 360 Degree Image GoogleCardoard app in unity3d.

I created a Sphere and made 5 material and applied 360 degree image in material. I am swapping material by Raycast and its working but the problem is when crosshair touches the arrow (applied raycast on arrow and crosshair to swap material) the material is changing very fast. i applied a radial progress bar but its not working. What I want is crosshair loading animation everytime when material change

here is my c# code

 using UnityEngine;
 using System.Collections;
 
 public class next : MonoBehaviour {
 
     public CardboardHead head;
     public Material[] myMaterials = new Material[6];
     int maxMaterials;
     int arrayPos = 0;
     public GameObject Sphere;
     public int timeToCompleteLoading = 3;
     
     void Start ()
     {
         head = Camera.main.GetComponent<StereoController> ().Head;
         maxMaterials = myMaterials.Length-1;
     
     }
 
     public void ToggleVRMode() 
     {
         Cardboard.SDK.VRModeEnabled = !Cardboard.SDK.VRModeEnabled;
     }
 
     IEnumerator RadialProgress(float time)
     {
         yield return new WaitForSeconds(time);
         float rate = 1 / time;
         float i = 0;
         while (i < 1)
         {
             i += Time.deltaTime * rate;
             gameObject.renderer.material.SetFloat("_Progress", i);
 
         }
     }
     
     void Update ()
     {
                 RaycastHit hit;
                 Collider collider = GetComponent<Collider> ();
 
                 if (collider) {
                         bool isLookAt = collider.Raycast (head.Gaze, out hit, 6.0f);
                         if (isLookAt == true) {
                             
                             if (collider.gameObject.tag == "next") {
                                 StartCoroutine (RadialProgress (timeToCompleteLoading));
                                 if (arrayPos == maxMaterials){
                                     
                                     arrayPos = 0;
                                 }else{
                                     
                                     arrayPos++;
                                     Sphere.renderer.material = myMaterials [arrayPos];
                             }
                     }
             }
     }
 }
 }

Please Help. Thanks

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Google Cardboard Demo app giving an error, error CS0117: `UnityEditor.PlayerSettings' does not contain a definition for `target IOS Graphics' 1 Answer

How to disable the automatic Left/Right attribution of the Vive Controllers ? 0 Answers

Does unity support mobile vr single pass rendering? like a multiview extensions. 1 Answer

Playing a Depth Mask video track over another 2D video track? 1 Answer

Project PAUSING when I press play 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges