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Possible to render a simple colored spot rather than use a PNG?
Hi all, hope you can offer some advice
If we were making a game like FLOW (Click here to see FLOW) and all we needed were some simple colored circles which the user must click and drag, then can these be rendered by Unity, or do we need to actually import a PNG of a circle?
I am sure Unity would be capable of rendering a flat solid circle, which I think would look better and behave better when scaling up/down? And would it be lighter/more efficient on the game engine?
Whats the best solution?
Thanks a lot
really, as a rule no ! it has to be a bit of mesh one way or another.
I urge you to grab Dynamic Circles from the asset store, it's only a couple dollars.
it has amazing code examples for doing this on the fly.
Also grab Vectrosity for this sort of thing
HIH
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