Question by
Astantos · Sep 16, 2017 at 01:43 PM ·
particlescollision detectiontriggers
How to detect when I am no longer colliding with a particle effect
So, I think that detecting a [player] collision with a particle effect uses the function
void OnParticleCollision(GameObject object){ }
where the object is the particle effect, right?
Is there a way for me to detect when I am NO LONGER colliding with particles from that particle effect?
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