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Question by WolfpackPancake · Jul 25, 2016 at 04:12 PM · c#bugvector3jumpjumping object

Jump OnCollision() Script not working

basically, I'm trying to make a game that is based off automatically hopping as soon as the ground is hit(the Controller I'm using is the pre-made one that can be imported).In order to do this, I removed the jump function from the controller script and added a script called "Cube" which reads as the following:

    using UnityEngine;
 using System.Collections;
 
 public class Cube : MonoBehaviour {
 
         void OnCollisionStay (Collision col)
         {
         if (col.gameObject.name == "Blue") {
             Rigidbody rig;
              rig= GetComponent<Rigidbody> ();
             rig.velocity = new Vector3 (0, 8, 0);
 
             print ("collison detected");
         }
             }
         }

after doing this, I expected a controllable character which jumps as soon as you hit the ground because of the "OnCollisionStay()" trigger. However, instead I get a rapid jump that happens even when I'm in the air which looks like this:

https://youtu.be/ILtRac_RgLg

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