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Question by Kwietniak · Mar 09, 2016 at 08:59 AM · texturematerialif-statementsifphysicmaterial

Unparalleled problem with if-statement

Hello! I have a very strange problem because during game, once every three times "if" statement is not carried out and shows us error, that it can't find object.

This is Script: If player is on the sand texture:

 if(hit.collider.material.name == sandPhysicsMaterial.name + " (Instance)"){
     Debug.Log("Collider name ma nazwe: "+hit.collider.material.name+" zas gras material: "+sandPhysicsMaterial.name + " (Instance)");
     SetWheelStiffnessByGroundPhysic(2f);}

If player is on the grass texture:

 else if(hit.collider.material.name == grassPhysicsMaterial.name + " (Instance)"){
     Debug.Log("Collider name ma nazwe: "+hit.collider.material.name+" zas gras material: "+grassPhysicsMaterial.name + " (Instance)");
     SetWheelStiffnessByGroundPhysic(3f);}

If player is on the asphalt texture:

 (...) else {SetWheelStiffnessByGroundPhysic (1f);
 }

alt text

The script works on that when car will enter on the particular texture it will change the stiffness of the wheel: which works fine, but I do not know why when car enters the texture simply means a "Grass" is set in the new phisicsMaterial and at that moment that every 2-3 frame we've get an error. Can someone please help?

img1.jpg (33.6 kB)
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avatar image NoseKills · Mar 09, 2016 at 09:17 AM 0
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Whenever you get an error, post it with the question. The error is there to tell us what goes wrong and where (possible line number)

avatar image Kwietniak NoseKills · Mar 09, 2016 at 09:26 AM 0
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O$$anonymous$$G, sorry, I forgot about photo! I uploaded it already.

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