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Question by DevMerlin · Jun 07, 2016 at 03:46 PM · c#physicsboat

What is the best way to rotate a ship slowly towards a target with torque using physics?

I have a floating boat that I am trying to control with pure physics, however thus far it hasn't been working that well, beyond the buoyancy which works perfectly.

At the moment, I've got a vague target look-at that rotates, however it tends to over-shoot and then won't stop when it gets to the target, resulting in a weird orbit. What I want to do is keep it from over-shooting when it's lined up with the target, and then move to the destination and finally stop, until the destination changes.

alt text

This is the code producing the not-quite-working effect:

     TargetLocation = TempTarget.position;
 
     Vector3 Heading = TargetLocation - transform.position;
     float direction = Vector3.Dot(Heading, -transform.forward);
     float Distance = Vector3.Distance(TargetLocation, transform.position);
 
     Debug.Log("Direction Status: " + Mathf.Sign(direction));
 
     if (Distance > 1.5f)
     {
         // Is the Target in front or behind me? //
         // In Front //
         if (Mathf.Sign(direction) == 1)
         {
             currentThrustPower = 600;
         } else
         {
             currentThrustPower = 0;
         }
 
         if (direction < 0.55f)
         {
             torquePower = 1400;
         }
         else
         {
             torquePower = 0;
         }
 
     } else {
         currentThrustPower = 0;
         torquePower = 0;
     }
 
     RTorque = new Vector3(0, 0, torquePower);
     Vector3 forceToAdd = -transform.up * currentThrustPower;
     boatRB.AddRelativeTorque(RTorque);
     boatRB.AddForceAtPosition(forceToAdd, waterJetTransform.position);

aidiag.png (30.3 kB)
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Answer by Brijs · Jun 10, 2016 at 01:07 PM

Calculate the angle between velocity of boat and target direction of boat(target.transform.position - boat.transform.position)

 var angle = Vector3.Angle(rigidbody.velocity , target.transform.position - boat.transform.position);

When boat orbits around target this angle must be around 90.

So when this angle gets nearer to 90 decrease the speed of boat.

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