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Question by crs17 · Oct 25, 2014 at 02:36 AM · raycastmouseray

Mouse raycast not working/not seeing line

I am trying to get a 3d position in my game when i click but when i try to Debug.DrawRay the ray nothing shows up in scene mode. Here is what i have:

     void Update(){
         if(Input.GetMouseButtonDown (0)){
             Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
             Debug.DrawRay(ray.origin, ray.direction, Color.red);
         }
     }
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avatar image robertbu · Oct 25, 2014 at 02:36 AM 0
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Note this ray is on 1 unit long and will never be seen in the Game view. If length is the issue, do:

          Debug.DrawRay(ray.origin, ray.direction * 1000.0f, Color.red);
avatar image crs17 · Oct 25, 2014 at 02:38 AM 0
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Nothing is displayed no matter how long I make the ray

avatar image yashpal · Oct 25, 2014 at 04:01 AM 0
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I just tested your code it just works. but check this. 1) your script attack to any game object. 2) try this
Debug.DrawRay(ray.origin, ray.direction, Color.white,5);

avatar image robertbu · Oct 25, 2014 at 04:05 AM 0
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Oh, I should have taken a closer look. @yashpal's solution will work since it displays the line for 5 seconds. The problem is this:

  if(Input.Get$$anonymous$$ouseButtonDown (0)){

...it is only true for a single frame. You could switch to using Get$$anonymous$$ouseButton(), but to see the line in Scene view, you'd have to display both Scene and Game views with the focus in the Game view and the left mouse button down.

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