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Question by SpaceFiveFive · Sep 27, 2014 at 01:06 AM · raycastbuttonraycastingraycast

[SOLVED] Raycast for custom button JS

Hey, guys!

I'm trying to create custom buttons with a PSD (can be made any other format if necessary) image, and I have a hover, pressed, and regular image. How could I get this to work as buttons in a 2D environment?

I've looked at Raycast, but I don't really understand it nor can I figure out how to code it for buttons.

Does anyone have some example code, if they would be able to supply it?

Thanks for the help in advance!

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Answer by Eric5h5 · Sep 27, 2014 at 03:33 AM

You don't need any raycasting, just use the GUI system. Either GUI.Button, or else use the new UI button object in Unity 4.6.

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avatar image SpaceFiveFive · Sep 27, 2014 at 01:19 PM 0
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How would I go about doing that?

avatar image Eric5h5 · Sep 28, 2014 at 12:27 AM 0
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http://docs.unity3d.com/$$anonymous$$anual/GUIScriptingGuide.html

avatar image SpaceFiveFive · Sep 28, 2014 at 02:53 AM 0
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I've sinced solved it using Eric5h5's solution.

avatar image Eric5h5 · Sep 28, 2014 at 03:12 AM 0
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Thanks...FYI, the correct way to accept answers is to click on the checkmark, not write "solved" in the title.

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