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Overlapping light on objects
I am having trouble with a scene where there is a point light following the player as they move around. In the picture below, the ball is the player, and the circular shape in the top left is a bunch of cuboids I have put together to create a flat cylinder. The light from the point light is overlapping in the places where th objects intersect.
Does anyone know how to fix this?
Thank you in advance.
Answer by mikelortega · Feb 04, 2016 at 09:29 AM
Creating a circular shape with cubes will give you this effect. Overlapping faces creates the effect you see, that is called z-fighting. You should never place two faces in the same place and orientation. You should model your objects outside Unity with a modeling tool, using triangles that do not overlap.
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