Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Thiago87 · Dec 22, 2015 at 07:29 PM · collision detectioncollider2dcollisionsinterpolationslowmotion

how to effect slow motion when collision with an object

PS: Unity 5.2 C # script

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by G4merSylver · Dec 22, 2015 at 07:44 PM

I wont give you the script but I can tell you how it works.

Firstly, using time.timeScale would give you some kind of slowmotion... but I doubt that having a frame or two per second isnt exactly what you want.

So first you have to attach an script that would dampen the movement of everything that you want in slowmotion, if its a transform movement just multiply it by something around 0.1 or if its an rigidbody you can use mathf.clamp to clamp the velocity. The standard image effects should have an grayscale filter in case you would need that.

Other keyword that might be useful, Interpolation.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Thiago87 · Dec 22, 2015 at 08:14 PM 0
Share

I made this code

void OnTriggerEnter2D (Collider2D coll) {if (coll.tag == "player") { Time.timeScale = 0.5f; Destroy (this.gameObject); }

the collision and detected but Time.timeScale = 0.5f command; does not work u think I did something wrong in this code?

avatar image
0

Answer by Slender2000 · Sep 10, 2017 at 02:21 PM

I'm not jewish

using UnityEngine; using System.Collections; using System.Collections.Generic;

public class SlowMo : MonoBehaviour {

 #region Variabels

 public float currentSlowMo = 0.0f;
 public float slowTimeAllowed = 2.0f;

 #endregion

 #region Unity Methods

 void Start()
 {

 }

 void OnTriggerEnter()
 {
         if (Time.timeScale == 1.0)
             Time.timeScale = 0.3f;

         else
         {
             Time.timeScale = 1.0f;
             Time.fixedDeltaTime = 0.02f * Time.timeScale;
         }
         if (Time.timeScale == 0.3f)
         {
             currentSlowMo += Time.deltaTime;
         }
         if (currentSlowMo > slowTimeAllowed)
         {
             currentSlowMo = 0.0f;
             Time.timeScale = 1.0f;
         }
     }
 }

 #endregion
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

34 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

2D colliders doesnt work with Gravity Scale = 0 0 Answers

Unity 2D does not detect collisions 0 Answers

Enemies spawning on top of each other,Enemies spawn on top of each other 0 Answers

Player respawn after collision 0 Answers

2D Collisions Not Working,2d Collision not working? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges