Question by
bertanbaday · Dec 11, 2019 at 03:02 PM ·
unity 5rotation
Rotation Problem in Unity 2019.1.3f1
Hello, the rotation values are not shown as it has to be (as you can see in the picture) when I import the project I have modelled in 3ds Max to Unity. I tried everything I can: resetting xform in 3ds Max, reset scale and transform. Although I did those things, the result does not change and the objects are turning by themselves, deforming or flip. There are instance objects in the scene and I can't connect them to an empty box by making them editable poly. Waiting for your helps...
problem.jpg
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Answer by Wilomomo · Dec 12, 2019 at 03:24 PM
In 3ds Max upper axis is Z, in unity it's Y... Try to change upper angle in 3ds max when you export your model
I hope it will help you =)