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Lightmap looks blotchy. Rings of light.
I'm developing for android and I just started using lightmaps. In this particular scene the walls just use the cube mesh that comes with Unity. I put the lightmap resolution up all the way to 250, but it still looks like this:
As you can see, rings of light are visible. I suspect it might have something to do with texture settings but I can't be sure.
Answer by l5p4ngl312 · Jul 15, 2013 at 12:23 AM
I found the problem. In the lightmap settings, the textures were set to be compressed. I unchecked this option and that fixed the problem.
Thanks man! Almost 5 years later, and this still helped me solve my issue :-D
Thanks! Yes, same issue here. 2019 It's actually really bad with compression on!
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