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Question by KnightRiderGuy · Dec 06, 2015 at 01:50 PM · c#timercamerasswitchingidle

Idle Time Camera Switch

I keep finding all kinds of stuff on player character idle animations but what I'm looking for is a way to switch cameras when there has been no U.I. interactivity for a period of time elapsed.

Then switch cameras to another U.I. where I have an animated logo.

How can I do that. C# preferably

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avatar image KnightRiderGuy · Dec 06, 2015 at 09:49 PM 0
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Found a way to do it.

 using UnityEngine;
 using System.Collections;
 
 public class SpinLogoScrnSaver : $$anonymous$$onoBehaviour {
     
     float timeOut = 20.0f; // Time Out Setting in Secounds
     private float timeOutTimer = 0.0f;
     
     void Update()
     {
         timeOutTimer += Time.deltaTime;
         if (Input.Get$$anonymous$$eyUp($$anonymous$$eyCode.$$anonymous$$ouse0))
         {
             //$$anonymous$$ouse moved, reset timer
             timeOutTimer = 0.0f;
         }
         
         if (timeOutTimer > timeOut)
         {
             //$$anonymous$$ouse inactivity period has occured
 
             $$anonymous$$ainCanvasPanel.SetActive(false);
             ClockCanvasPanel.SetActive(false);
             LogoCanvasPanel.SetActive(true);
             CameraSwitcher cs = FindObjectOfType<CameraSwitcher>();
             cs.EnableCamera3();
 
         }
     }
     
     //public GameObject TripTimerPanel;
     //public GameObject CountDownTimerPanel;
     public GameObject LogoCanvasPanel;
     public GameObject ClockCanvasPanel;
     public GameObject $$anonymous$$ainCanvasPanel;
 
 }

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Answer by KnightRiderGuy · Dec 06, 2015 at 09:50 PM

 using UnityEngine;
 using System.Collections;
 
 public class SpinLogoScrnSaver : MonoBehaviour {
     
     float timeOut = 20.0f; // Time Out Setting in Secounds
     private float timeOutTimer = 0.0f;
     
     void Update()
     {
         timeOutTimer += Time.deltaTime;
         if (Input.GetKeyUp(KeyCode.Mouse0))
         {
             //Mouse moved, reset timer
             timeOutTimer = 0.0f;
         }
         
         if (timeOutTimer > timeOut)
         {
             //Mouse inactivity period has occured
 
             MainCanvasPanel.SetActive(false);
             ClockCanvasPanel.SetActive(false);
             LogoCanvasPanel.SetActive(true);
             CameraSwitcher cs = FindObjectOfType<CameraSwitcher>();
             cs.EnableCamera3();
 
         }
     }
     
     //public GameObject TripTimerPanel;
     //public GameObject CountDownTimerPanel;
     public GameObject LogoCanvasPanel;
     public GameObject ClockCanvasPanel;
     public GameObject MainCanvasPanel;
 
 }
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