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Question by Phoenixfck · May 12, 2015 at 01:10 PM · c#getcomponentgameobject.find

Change the value of string in other class by triggering collision (c#)

I have a 3D text with the following script (txtcontrol)

 public class txtcontrol : MonoBehaviour {
 
     public string txt = "1";
 
     public void Start(){
         TextMesh t = (TextMesh)gameObject.GetComponent (typeof(TextMesh));
         t.text = txt;

and an empty gameobject with box collider. I want to change the value of string "txt" in "txtcontrol" script by triggering this box collider with "human1" script

 public class human1 : MonoBehaviour {
     public string txt2 = "2";
     GameObject control = GameObject.Find("dialogtxt");
     void change(){
         control = gameObject.GetComponent<txtcontrol>().txt = txt2;

but I get an error "Cannot implicitly convert type 'string' to 'UnityEngine.GameObject'. This is my first project in unity and i have almost no experience in programming.

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avatar image melkorinos · May 12, 2015 at 01:46 PM 0
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in change you shouls dirst assign ( as you correctly did) your gameobject txtcontrol to the variable control. Then in the next line try to do control.text = whatev

Let me know if it works , maybe it wont but I have other ideas

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Answer by xortrox · May 12, 2015 at 02:06 PM

You are trying to assign a string to your control variable which is a GameObject.

Try this:

 txtcontrol control;
 
 control = gameObject.GetComponent();
 control.txt = txt2;

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