Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by SageGlaze · Feb 10, 2019 at 04:37 AM · c#guitext

Having trouble with UI text please help

So I'm setting up a scene where the user receives a welcome message at the start of the game. Another message when the user collides with a trigger, and a final message after the trigger event. After each message displays I deactivate the Canvas gameObject and reactivate it for the duration of the following message. This works perfectly as intended for the first two messages however I'm having a hard time with the final message.

I know the way I have it setup now isn't working properly because I'm calling my method in Update which prevents the Canvas from ever being deactivated due to the if statement. I can't think of how else to narrow down the exact moment when the message should be displayed other than checking if any enemy tagged objects exist and if the trigger object exists, and I've tried calling the method through OnEnable subscribing it to a method from another script but it just conflicts with the execution of the first two messages.

Here's the script I'm using for the final message what am I missing? I apologize I have a few different things going on in this script.

   public class FindEnemies : MonoBehaviour
     {
         private Color myColor = new Color(0.5f, 1f, 0.5f, 0.8f);
         private Color lightColor = new Color(0.6f, 0.6f, 1f, 1f);
         private GameObject[] enemies;
         private GameObject[] triggers;
         private GameObject myLight;
         private Text textObject;
         private string defeatText = "Ugh I need to get some zombies. Well good job hero you've killed some cubes";
         public GameObject welcomeCanvas;
  
         void Start()
         {
             SetInitialReferences();
             GetComponent<Renderer>().material.color = myColor;
             myLight.GetComponent<Light>().color = lightColor;
         }
 
         void Update()
         {
             SearchForEnemies();
         }
 
         void SearchForEnemies()
         {
             enemies = GameObject.FindGameObjectsWithTag("Enemy");
             triggers = GameObject.FindGameObjectsWithTag("Trigger");
 
             if (enemies.Length == 0 && triggers.Length == 0)
             {
 
                 MyDefeatEvent();
                 GetComponent<Renderer>().material.color = myColor;
                 myLight.GetComponent<Light>().color = lightColor;
             }
             StartCoroutine(DisableCanvas());
         }
 
         void MyDefeatEvent()
         {
             MakeActive();
             textObject.text = defeatText;
         }
 
         void MakeActive()
         {
             welcomeCanvas.SetActive(true);
         }
 
         void SetInitialReferences()
         {
             textObject = GameObject.Find("TextWelcome").GetComponent<Text>();
             textObject.fontSize = 16;
             myLight = GameObject.Find("DirectLight");
         }
         
         IEnumerator DisableCanvas()
         {
             yield return new WaitForSeconds(2.5f);
             welcomeCanvas.SetActive(true);
         }
     }
 }







Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by SageGlaze · Feb 10, 2019 at 05:35 AM

Doh! So looking back through my script I noticed that, during my scuffle with editing things around, I stupidly wrote welcomeCanvas.SetActive(true); within my Coroutine which is just silly. This was not always the case and did not fix my issue. However I did decide trying to call my Coroutine within my if statement and that certainly did the trick! Hope this helps someone else out here is the corrected script: public class FindEnemies : MonoBehaviour { private Color myColor = new Color(0.5f, 1f, 0.5f, 0.8f); private Color lightColor = new Color(0.6f, 0.6f, 1f, 1f); private GameObject[] enemies; private GameObject[] triggers; private GameObject myLight; private Text textObject; private string defeatText = "Ugh I need to get some zombies. Well good job hero you've killed some cubes"; public GameObject welcomeCanvas; void Start() { SetInitialReferences(); GetComponent<Renderer>().material.color = myColor; myLight.GetComponent<Light>().color = lightColor; } void Update() { SearchForEnemies(); } void SearchForEnemies() { enemies = GameObject.FindGameObjectsWithTag("Enemy"); triggers = GameObject.FindGameObjectsWithTag("Trigger"); if (enemies.Length == 0 && triggers.Length == 0) { MyDefeatEvent(); GetComponent<Renderer>().material.color = myColor; myLight.GetComponent<Light>().color = lightColor; StartCoroutine(DisableCanvas()); } } void MyDefeatEvent() { MakeActive(); textObject.text = defeatText; } void MakeActive() { welcomeCanvas.SetActive(true); } void SetInitialReferences() { textObject = GameObject.Find("TextWelcome").GetComponent<Text>(); textObject.fontSize = 16; myLight = GameObject.Find("DirectLight"); } IEnumerator DisableCanvas() { yield return new WaitForSeconds(2.5f); welcomeCanvas.SetActive(false); } }

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

649 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

render out the audio spectrum data to a UI text 1 Answer

Refer to GUIText from C# Script 0 Answers

Change font size of drawn Textbox. 1 Answer

Changing GUI Text to int and applying operands 1 Answer

How can I update UI Text score using PlayerPrefs.Getint() on startup? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges