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Skipping profile frame. Reciever can not keep up with the amount of data sent
My logcat is flooded with the following warning.
07-29 12:37:20.677: W/Unity(17740): (Filename: Runtime/Network/PlayerCommunicator/GeneralConnection.cpp Line: 349) 07-29 12:37:20.693: W/Unity(17740): Skipping profile frame. Reciever can not keep up with the amount of data sent
There were some versions that running with profiler enabled can cause this, but Profiler is turned of in my case. And at some points it seems the game freezes for a couple of seconds but not always.
Any thoughts on this ?
Thanks in advance.
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