fresh build, instant crash
I've been working on this game for 2 weeks and it was about time i built it, so after that of course I wanted to play my game, and it didn't work, instant crash Error logs:
This is the console after build:photo1
> [version: Unity 2019.1.10f1_f007ed779b7a]
UnityPlayer.dll caused an Access Violation (0xc0000005) in module UnityPlayer.dll at 0033:040d5fad.
Error occurred at 2019-09-21_041704. D:\100thBuild\ReachTheSky.exe, run by Spaafy.
88% physical memory in use. 8157 MB physical memory [917 MB free]. 205 MB process peak paging file [201 MB used]. 150 MB process peak working set [147 MB used]. System Commit Total/Limit/Peak: 12747MB/15091MB/13281MB System Physical Total/Available: 8157MB/917MB System Process Count: 199 System Thread Count: 2372 System Handle Count: 78784 Disk space data for 'C:\Users\Spaafy\AppData\Local\Temp\NoName\ReachTheSky\Crashes\Crash_2019-09-21_011703471\': 142194016256 bytes free of 239411916800 total.
Read from location 0000000000000000 caused an access violation.
Context: RDI: 0x0000000000000000 RSI: 0x0000024dacff9310 RAX:
0x0000024dacff9310 RBX:
0x00007ffa03ea9fd0 RCX: 0x0000000000000000 RDX:
0x00007ffa04b80878 RIP:
0x00007ffa040d5fad RBP: 0x0000024dad5644a0 SegCs: 0x00007ffa00000033 EFlags: 0x0000000000010202 RSP: 0x00000071539df8b0 SegSs: 0x00007ffa0000002b R8:
0x00007ffa04b80878 R9: 0x00007ffa038e0000 R10:
0x0000000000000000 R11:
0x0000000000000000 R12: 0x0000000000000000 R13:
0x0000000000000000 R14:
0x0000000000000001 R15: 0x0000000000000000Bytes at CS:EIP: 48 8b 17 ff 52 48 48 8b d0 48 8b ce ff d3 8b 47
Mono DLL loaded successfully at 'D:\100thBuild\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll'.
Stack Trace of Crashed Thread 636: 0x00007FFA040D5FAD (UnityPlayer) UnityMain 0x00007FFA03FD333D (UnityPlayer) UnityMain 0x00007FFA03FD0018 (UnityPlayer) UnityMain 0x00007FFA03E63A2A (UnityPlayer) PAL_Memory_Free 0x00007FFA03E6763B (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7BD8E11F2) 0x00007FF7BD8E11F2 (ReachTheSky) (function-name not available) 0x00007FFA69E67974 (KERNEL32) BaseThreadInitThunk 0x00007FFA6CC9A271 (ntdll) RtlUserThreadStart