RigidBody Collisions Detect
My rigged character is lying on recliner with open mouth and Player "Oculus first person contrloller" holding instruments and putting in mouth. For Eg: what dentist do, using mirror probe poking teeth etc simultaneously want to perform collision with inner and outer mouth. How to do that?
When Oculus FPS holds instruments(rigidbody) it's becoming isKinematic which means it won't perform collison with mouth(collider/rigidbody collider) with fixed constraints, any other alternate way to perform collision.
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