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Question by Rickasheye · Dec 22, 2015 at 09:29 AM · playershootingmultiplayer-networkingdestroy object

Tagging a collider and destroying it

void OnCollisionEnter(Collider other){ if (other.gameObject.tag == "Player") { Destroy (other.gameObject); } }

here is my collision script I am making a fps multiplayer game and this is the script for destroying the other player when that player is hit

I have tagged the player

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avatar image G4merSylver · Dec 22, 2015 at 08:02 PM 0
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would you bother explaining what you want us to answer? Do you perhaps want to destroy the collider itself? other.gameObject.getcomponent<> would select any components on the other object.

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Answer by Firedan1176 · Dec 22, 2015 at 08:08 PM

For starters, OnCollisionEnter takes in a Collision, not a Collider, so just replace Collider with Collision.

Does that fix your problem?

Note: It'd be better to use:

 if(other.gameObject.CompareTag("Player"))

because comparing strings with equals signs don't always work correctly.

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avatar image Rickasheye · Dec 23, 2015 at 01:54 AM 0
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nah did not work I need it for a multiplayer game so I changed it over to the player and here is the code now

 void OnCollisionEnter(Collision other) {
         if(other.gameObject.CompareTag("Bullet")){
                 print ("Hit a player!");
                 Destroy (other.gameObject);
                 Network.Disconnect ();
         }
         else if (!other.gameObject.CompareTag("Bullet")){
                 print ("$$anonymous$$issed A Player!");
         }
             if (other.gameObject.CompareTag("Destroyer")) {
                 Network.Disconnect ();
                 Destroy (gameObject);
             }
     }

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