Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Emphy · Apr 10, 2019 at 02:02 PM · rotationmirrorportalreflect

Reflecting object through portal and matching exit portal rotation

I'm trying to create a 2d portal. I have my portal object with it's Vector.up. I reflect the original cube along this vector to see how far the object has passed through the portal. Problem is, I can transport a cloned object to the exit portal, it's rotation matches that of the exit portal, but its positioning is off.


alt text


This here is my code:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class ReflectAlong : MonoBehaviour
 {
     public GameObject reflectionObj;    // The portal
     public GameObject clonePrefab;      // CubePrefab to spawn at exit portal
     public GameObject exitPoint;        // Exit Portal
     private GameObject clone;           // Copy of the original cube coming out of the portal
 
     void Start()
     {
         if (reflectionObj)
         {
             Vector2 transformVector = Vector2.Reflect((reflectionObj.transform.position - transform.position), reflectionObj.transform.up);
             Quaternion newRotation = Quaternion.LookRotation(transformVector, transform.up) * exitPoint.transform.rotation;
 
             var euler = exitPoint.transform.rotation.eulerAngles;   // get target's rotation
             var rot = Quaternion.Euler(0, 0, euler.z); // transpose values
   
             clone = Instantiate(clonePrefab, new Vector3(transformVector.x, transformVector.y, 0) + exitPoint.transform.position, rot);
         }
     }
 
     // Update is called once per frame
     void Update()
     {
         if (clone)
         {
             // Match the portal rotation for the cloned cube
             var euler = exitPoint.transform.rotation.eulerAngles;   //get target's rotation
             var rot = Quaternion.Euler(0, 0, euler.z); //transpose values
             clone.transform.rotation = rot;
 
             // Mirror the original cube along the portal vector.up then move it to the exit portal.
             Vector3 transformVector = Vector3.Reflect((reflectionObj.transform.position - transform.position), reflectionObj.transform.up);
             clone.transform.position = new Vector3(transformVector.x, transformVector.y, 0) + exitPoint.transform.position;
         }
     }
 }
 



I feel like I'm maybe close but not really. If you look at the image, the dark cube should be moved to the blue outline, being as far away from the exit portal's back as the original cube is away from the entry portal. The rotation on the cube is 90 degrees on Z, just as the exit portal, so that's okay.

Can anyone help me out? :/ Thank you!

unity-q.png (49.8 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

202 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Checking if the reflected angle is too sharp 0 Answers

Rotate a game scene preserving all physics ,Rotate scene preserving all game structure (physics) 1 Answer

How to write a surface shader for realtime reflection? (CG) 0 Answers

How to transform a GameObject to an Empty GameObject's position and rotation 1 Answer

Rotating object to another objects rotation [C#] 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges