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This question was closed Dec 20, 2015 at 12:36 AM by OctoMan for the following reason:

The question is answered, right answer was accepted

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Question by OctoMan · Dec 19, 2015 at 11:58 PM · rotationmoving

Rotate on z axis while move up and down

Hi,

i have AI Enemy ships following pathes through the scene. I am looking for a way to rotate them on the z axis when the are go up or down on some degrees (smoothly).

How would i get the last y-position and the currrent y-position to check if the ship goes up or down? The following doesn't work :/

 cur_Position = transform.position;
         if (cur_Position.y < last_Position.y)
         {
             transform.Rotate(Vector3.left*Time.deltaTime);
         }
         else
         {
             transform.Rotate(Vector3.right*Time.deltaTime);
         }
         last_Position = cur_Position;


what did i missid? isn't it working while on a path?

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avatar image Statement · Dec 20, 2015 at 12:35 AM 0
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You'd be rotating 1 degree per second. It'd take 6 $$anonymous$$utes to make a full loop.

Try

 public float degreesPerSecond = 360;
 
 // .....
 
 transform.Rotate(Vector3.left * degreesPerSecond * Time.deltaTime);
avatar image OctoMan Statement · Dec 20, 2015 at 12:37 AM 0
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Yeah found out just a $$anonymous$$ ago, thanks :)

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