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MobileSingleStickControl in CrossPlatformInputManager in 2D assets joystick makes the jump button stop working while moving
Hello, I've been trying to get the "MobileSingleStickControl" to work. For some reason when I am moving the joystick( and thus am moving the player) it doesn't register me tapping on the jump button. I am trying to use this in android. What I have to do is to let go of the joystick and only then it detects I pressed on the jump button. I am guessing this has something to do with how OnDrag from IDragHandler works, but I can't seem to find a workaround. I would love to have some help with because I've been stuck on this all day. Thank you
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