Black sprites on Android device
Hi to all, I have a very annoying issue on some Android devices while rendering 2d sprites.
Sometimes, in a completely random way, sprites are rendered on screen as black boxes (please see the attached image). If i reload close and open the scene again, sprites may be rendered as intended, or other sprites than before could be affected from the same issue, while the previous ones don't. As i said, it is completely unpredictable. Logcat doesn't help as well.
I use Unity 2018.2 and I tried many of the workarounds suggested from the community in the past, without any success: -Reimport all; -Enable/Disable Mipmaps; -Enable/Disable texture compression.
I use Texture Packer with a maximum atlas size of 2048x2048. My QualitySettings is set to Low, but I also tried other levels.
This issue is VERY annoying to me, so please if you have any advice feel free to share with me. Thank you.
Answer by xiaohuilulu · Oct 22, 2019 at 06:39 AM
I also encountered this problem. have you solved it.
Your answer
Follow this Question
Related Questions
Sprites appear broken in android build but not editor? 0 Answers
My game develops strange artifacts on sprites when running on certain devices 0 Answers
My sprite disappears from the camera view after some time moving 5 Answers
Display Pure Texture Colors with no lighting or reflectiveness . 0 Answers
Sprite not rendering well on android 0 Answers