Question by
Darqk · Dec 05, 2015 at 08:24 PM ·
collisionrigidbodydestruction
Is it more efficient to set a rigidbody to isKinematic and activate it if needed, or to just add one realtime?
I am attempting to create a destructible environment and am currently working on walls. Right now I have a model of a wall which is broken into about twenty pieces. I am just wondering whether is more efficient to add a rigidbody to each of the segments in the editor, set isKinematic to true, and then set it to false if it enters a collision, or to add the rigidbody if an object collides with the segment. Thanks for any help.
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