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Question by Doomtime · Dec 19, 2015 at 03:01 PM · c#starthealth

Why does my start function not work?

I want to create health to a game object. When i write in the start function:

 using UnityEngine;
 using System.Collections;
 
 public class healthally : MonoBehaviour {
     public float allystartingHealth = 100f;
     public float allycurrentHealth;
     
     void start()
     {
                 allycurrentHealth = allystartingHealth;
 
         
     }
 }

It won't set the Health to 100 while starting

When i set it in the Update function though, it works (but not usefull for me)

Easiest code, but i don't get it why...?

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Answer by gjf · Dec 18, 2015 at 09:00 PM

Start() not start() ... looks like a small difference, but isn't ;)

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avatar image Doomtime · Dec 18, 2015 at 09:08 PM 0
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O$$anonymous$$G thank you so much :D

avatar image allenallenallen · Dec 19, 2015 at 03:03 PM 0
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By the way, gif, please publish or reject questions like these after you've already answered them. I'm running through the moderation queue and seeing that you have answered pretty much 1/5 of the questions already.

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