2D animation transition showing 1 frame.
I'm brand new to Unity so bare with me here. I've just started my first 2D game and I'm trying to transition from a running to a rolling animation for one of my sprites. When I had them as 2 separate objects, they both worked fine. Now that I have both animations on the same object, when I try to transition from running to rolling, it gets stuck on a single frame of the rolling animation. I have a simple set of conditions to switch between the 2 (when condition = 0 play running animation, when condition = 1 play rolling animation. I've tried playing with the Loop Time and Has Exit Time for both but neither seems to fix the issue. I should probably add that when it gets stuck on the rolling animation, the animator tab shows it still looping.
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