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Question by birdbrain5 · May 26, 2017 at 10:05 AM · scripting problemjointmotion

How to adjust xMotion on configurable joint via c# script?

The title is basically the entire question. I need to set xMotion on a configurable joint to "limited" and I can't find a way to do it outside of doing it manually in the editor, which won't work since my joint is spawned during runtime. I would really appreciate any help.

How to adjust xMotion on configurable joint via c# script?

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Answer by MiracleWhip24 · May 25, 2018 at 04:00 PM

@birdbrain5
Here's an example script:

 //This script would be attached to the GameObject of the Configurable Joint
 using UnityEngine;
 using System.Collections; 

 public class adjustXMotion : MonoBehavior {
     //Set a variable for the joint
     private ConfigurableJoint joint;
 
     void Start(){ //Block of code to execute when initiating the level:
          /* Set the joint var to be the Configurable Joint component attached to the GameObject 
          this script is attached to */

          joint = gameObject.GetComponent<ConfigurableJoint>();
     }
 
     void Update(){ //Call this block every frame:
         //Lock the xMotion
         joint.xMotion = ConfigurableJoint.Locked;
     }
 }

You can change [...]Locked; to Free or Limited

If you have any other questions, please let me know!

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avatar image M0N0W0RM · Jul 02, 2018 at 01:43 PM 0
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almost correct, see my answer.

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Answer by M0N0W0RM · Jul 02, 2018 at 01:42 PM

 //Create joint
 ConfigurableJoint configJoint = gameObject.AddComponent(typeof(ConfigurableJoint)) as ConfigurableJoint;
 //Set xmotion to locked
 configJoint.xMotion = ConfigurableJointMotion.Limited;

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