- Home /
Question by
steunity2 · Dec 22, 2015 at 08:55 AM ·
unity 5networkingwebgl
UNET with own server
I have a C++ project as server which does not relate to Unity at all.
I then have a Unity project as client.
I would like to use websockets between server and clients in order to support WebGL.
As far as I read the document, most UNET descriptions expects the server also be UNET program. But in pages like following, it also smells like possible: http://docs.unity3d.com/Manual/UNetUsingTransport.html
My question is can this be achieved with UNET, and how?
Comment