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This question was closed Apr 03, 2016 at 09:39 AM by meat5000 for the following reason:

Answer is in the Manual.

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Question by Synser · Apr 03, 2016 at 04:06 AM · scripting problemgenerationroll a ball

How would I generate a new object based on player location?

I'm working on a project using the Roll-a-ball tutorial project as a template. I removed the walls and the pickups (along with any corresponding scripts), so now I only have the player and the plane serving as the ground. The only functionality is the player moving around with the camera following it. I am trying to write a script that would generate a new plane identical to the one at origin whenever the player reaches the end (outer 10% or so?) of the current plane. The plane should be generated in the direction the ball is currently rolling, and the ball should roll seamlessly from one plane to another.
I am pretty new to scripting and generating objects using scripting, so please prioritize using code that is easy to understand rather than the most efficient.

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avatar image meat5000 ♦ · Apr 03, 2016 at 09:11 AM 0
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You should first include the code you have written for yourself.

Look up Instantiate in the Scripting Reference.

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