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This question was closed Mar 16, 2017 at 11:51 PM by Icey_Code for the following reason:

The question is answered, right answer was accepted

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Question by Icey_Code · Mar 16, 2017 at 10:51 PM · c#errorunity5debugendless runner

I am trying to offset the camera from the player at all times even if the player moves.

The camera just positions itself right in front of the player. like 1st person. But I want it behind the player. no matter what value i change for the x, y, z it stays in the same place.

using UnityEngine;

public class MoveCam : MonoBehaviour {

 public GameObject Sphere;
 public GameObject CamM;
 public float xOffset = 100; //100 is just a test value
 public float yOffset = 100;
 public float zOffset = 100;
  
 void Start () {
  
 }
 
 void Update () {
     
 }

 void LateUpdate() {
     CamM.transform.position = new Vector3(Sphere.transform.position.x + xOffset, Sphere.transform.position.y + yOffset, Sphere.transform.position.z + zOffset);
 }

}

Thank you!

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