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This question was closed Oct 31, 2017 at 10:51 PM by Masteroliw for the following reason:

The question is answered, right answer was accepted

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Question by Masteroliw · Oct 28, 2017 at 08:08 AM · 2dspriteimportimagewww.texture

How do I change the import settings when using sprite.create with a WWW.texture from a png image.

The sprite created from using sprite.create I assume uses the default import settings, and has anti-aliasing and compression that I don't want because of it.

I have tried to use a script in the Editor folder inheriting AssetPostprocessor, but OnPreprocessTexture won't be called. Here's the script:

 using UnityEngine;
 using UnityEditor;
 
 public class TexturePostProcessor : AssetPostprocessor
 {
      
     void OnPreprocessTexture()
     {
 
         Debug.Log("This works");
 
         TextureImporter importer = assetImporter as TextureImporter;
 
         importer.compressionQuality = 0;
         importer.textureCompression = TextureImporterCompression.Uncompressed;
         importer.filterMode = FilterMode.Point;
 
     }
 }

If the code isn't the problem, then what do I do to make the sprites from sprite.create import settings not compressed and filter mode to point?

Also the solution must work when the game is built.

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Answer by Masteroliw · Oct 28, 2017 at 05:26 PM

Found a solution, I just needed to change the texture2D's filter mode to point.

 WWW www = new WWW(path);
 
 Texture2D texture = www.texture;
 
 texture.filterMode = FilterMode.Point;
 
 Sprite sprite = Sprite.Create(texture, new Rect(0.0F, 0.0F, texture.width, texture.height), new Vector2(0.5F, 0.5F), 32F);

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