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Question by
cadellinman · Dec 17, 2015 at 12:30 PM ·
renderinglightmapping
Baking lightmapped mesh into an unlit shader?
Hi there. So i have a standard shaded object here, with a lightmap baked onto it. Is there a way for me to take the diffuse and lightmap data, and somehow convert that into a single texture? That way I could switch it over to one of the unlit mobile shaders, without changing the appearance too much.
Thanks.
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